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Viewers were treated to watching the Elephants stomp over everything with archers firing, spearmen attacking, and more during a slice of action. Gameplay showcased at the event highlighted the Delhi Sultanate and their powerful War Elephants. If you’re a real-time-strategy enthusiast, just think about how cool it’s going to be to have eight disparate factions to engage with here.
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There are four core resources in Age of Empires IV, but each civilization prioritizes their weights differently. In stark contrast, a faction like the Delhi Sultanate may be interested in hoarding all the berry bushes because they can do special things with them instead of branching out or hunting at the onset of a game. Mongols can pack up and move their entire base, which makes for massive mobile presence in a game. The Mongols for instance, are nomadic and focused heavily on the stone resource, and are able to move quickly and spread out across an entire map. That said, maintaining the “paper-rock-scissors” philosophy for core unit types like pikemen, archers,mounted units, etc was also important, so any civilization can engage with the opponent at this base level, regardless of their overarching philosophies and gameplay mechanics. While previous Empire games may have hinged mainly on a few special units to create civilization identity, Age of Empire VI is heavily focused on unique gameplay for each faction.Įight different factions are expected to be available at launch, each playing wildly different from one another. This means that playing as the Delhi Sultanate is going to be much, much different than playing as the Mongols, both in what units you can create and more importantly, how your strategies involving resources, expansion, combat and all other facets play out. First, one of the most important information points is that Age of Empires IV features asymmetric civilizations.